SKLZ Disc Trainer
Senior Capstone 2026

Project Brief:
Design a product that automates aspects of ultimate to improve players' skills through repetition and volume
Skills:
Sketching, Prototyping, SolidWorks, Blender, Illustrator, KeyShot, Vizcom
Market Gap

Ultimate has no such tools available and as a growing sport there are more and more athletes looking to find a competitive edge.
Understanding the Need
The skills that people want to improve the most are individual skills such as athleticism and throwing
Due to team practice time being limited, the focus is team chemistry, not individual skills
75.8% of participants were interested in and would use a practice machine designed for ultimate
The ability to throw at different angles
The ability to throw at different speeds
The ability to throw back to the machine
Design Goals
Moodboards and Ideation





3D Printed Prototypes



Cardboard Prototypes




CAD Process


Renders






How it works


Power button to activate

Select for single right or left throw

Select for continuous throw

Select right, left, or alternating throw

Select time interval for the throw



Wearable remote to give the user full access to the back panel settings from their wrist

Accompanying product in the Ultimate Series line, the SKLZ Throw Trainer Net allows athletes to practice accuracy by throwing the disc through the cuts in the net.

Rendered with Vizcom AI





